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If you get this right enough you’ll be able to headshot the targets without even moving your crosshair from its position. In this case the most efficient crosshair placement would be at head level (so at the height from the ground where their heads will be) and slightly at the left of the end of the wall (to compensate for your reaction time). Your objective is to hit an headshot on them as quickly as possible after they become visible. You know targets can come only from behind that wall, so they will move from right to left and become visible once they pass the end of the wall in the center of the view. Let’s consider this example: you’re looking at a giant wall from a certain distance, the wall covers the right half of your view. I’m not a great Widowmaker myself but, as a great player and coach ( ) once said to me, there are two key concepts in Widow gameplay that don’t depend on raw aim and can give you a huge advantage during a match: crosshair placement and positioning.Ĭrosshair placement is, put it simply, where you place (xD) your crosshair in preparation for a shot: putting it in the right place will help you reduce your aim movement to the minimum possible, increasing accuracy and the chances of hitting your target.